Introducing Polaracer

8 02 2010

I’m proud to present the video game that I’ve developed during my last semester at Campus Ubisoft. It’s called Polaracer, and consists of a high speed futuristic race where vehicles are polarized and can use magnetic forces to attract or repel each other.

The game was written in C++ using DirectX 9.0c and HLSL for the graphic engine and FMOD for music and sound effects. No other external APIs or libraries have been used.

As you’ll probably notice if you’ve read my last post, I’ve reused my twisted tracks editor to generate crazy curled circuits. However, due to educational restrictions, I had to port all of my code in order to make it work on DirectX with no use of any Ogre3D class.

Polaracer was developed in three months (while attending classes, writting exams and other homework) by VYNKÖ9. Team members are:

Marçal Argudo Grau
Ahmed Fouad El Ouafdi
Jad Imad
Clement Linel
Colin Towle

You can find the source code in its sourceforge page.

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