CV

Education

  • MSc in Video Game Development

2009/10 – Campus Ubisoft – Universitée de Sherbrooke

  • Computer Science Engineering

2000/06 – Facultat d’Informàtica de  Barcelona (FIB) – Universitat Politècnica de Catalunya (UPC)

2004/05 – University of Reading  (Erasmus exchange program)

Working experience

  • GTD Sistemas de Información – Analyst Programmer

Projects involved:

July 2008 – August 2009  -  SCET-Multilanceur (SCET-M)

Client: French National Space Agency (CNES – Centre National d’Etudes Spatiales)

Technologies: C++, C, PostgreSQL, Qt, ANTLR

July 2007 – October 2008  -  Vega launcher emergency system (BCVE)

Client: European Space Agency (ESA)

Technologies: Java, MySQL, hibernate, ANT, SCL

Skills

  • Programming languages

C++, C, Java (J2EE, J2ME), Lua, Eiffel, Visual Basic, ANT, XML (DOM, XSL, DTD, XML-Schema), SCL, Graphcet

  • Databases

SQL, PL/SQL (Oracle), hibernate, knowledge in data model design (relational databases)

  • Software engineering

Software analysis, specification and design skills, especially in object oriented systems using UML and OCL. Agile approach and methods (SCRUM, XP). Design Patterns

  • Computer graphics

DirectX, OpenGL, HLSL, Ogre3D, Qt

  • Videogame programming

Knowledge in 3D game engine programming, 2D tile based engines

  • Networking

TCP/IP, programming using sockets

  • Programming environments

Visual Studio, Eclipse, NetBeans

  • Versions control systems

CVS, SVN, Razor

Scholarships / Other merits

  • Fellowship from “la Caixa” Foundation and the Canada Foundation (2008)
  • Graduated with Honors (“Matrícula d’Honor”) at Computer Science Engineering Graduation Project (2007)
  • Erasmus scholarship (2004)
  • Graduated with Honors (“Matrícula d’Honor”) at High School (2000)

Publications

Languages

  • English – iBT TOEFL: 110 / 120
  • French – CEFR: B2
  • Spanish – Mother tongue
  • Catalan – Mother tongue



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