Polaracer

Polaracer is the video game that I’ve developed during my last semester at Campus Ubisoft. It consists of a high speed futuristic race where vehicles are polarized and can use magnetic forces to attract or repel each other.

My main duties during this project were:

  • Implementation of a graphics engine using DirectX and HLSL
  • Scene management through an octree
  • Creation of a circuit editor
  • Gameplay
  • Level of detail
  • Implementation of a sound engine using FMOD Ex
  • Level edition (5 different circuits)

Polaracer was developed in three months (while attending classes, writting exams and other homework) by VYNKÖ9. Team members are:

Marçal Argudo Grau
Ahmed Fouad El Ouafdi
Jad Imad
Clement Linel
Colin Towle

You can find the source code in its sourceforge page.

Technologies:

  • Language: C++
  • Graphics: DirectX, HLSL
  • Physics: Custom engine
  • IA: Fuzzy Logic
  • Sound: FMOD

Screenshots:

Video:

One response

18 02 2010
Unrest: teaser trailer « Marçal Argudo Grau

[...] with my last game Polaracer, this time I’ll try updating my website as this new game evolves from an idea to a fully playable [...]




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